package{ import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.filters.DropShadowFilter; public class FilterExample extends Sprite { public function FilterExample() { var bitmapData:BitmapData=new BitmapData(200,200,false,0xFF009900); var displayobject:Bitmap=new Bitmap(bitmapData); addChild(displayobject); displayobject.x=130; displayobject.y=80; var dropShadow:DropShadowFilter=new DropShadowFilter(); var filtersArray:Array=new Array(dropShadow); displayobject.filters=filtersArray; } }}Flash AS3位图滤镜浮雕效果package{import flash.display.Bitmap;import flash.display.BitmapData;import flash.filters.BitmapFilterQuality;import flash.filters.BitmapFilterType;import flash.display.Sprite;import flash.filters.GradientBevelFilter;public class filterExample extends Sprite{ public function filterExample() { //创建bitmapData对象并将它呈现在屏幕上 var bitmapData:BitmapData=new BitmapData(200,200,false,0xFF009900); var displayobject:Bitmap=new Bitmap(bitmapData); addChild(displayobject); //设置位置 displayobject.x=130; displayobject.y=80; //创建滤镜实例 var bgColor:uint=0xcccccc; var size:uint=80; var offset:uint=50; var distance:Number=5; var angleInDegress:Number=225; var colors:Array=[0xffffff,0xcccccc,0x000000]; var alphas:Array=[1,0,1]; var ratios:Array=[0,128,255]; var blurX:Number=8; var blurY:Number=8; var strength:Number=2; var quality:Number=BitmapFilterQuality.HIGH; var type:String=BitmapFilterType.INNER; var knockout:Boolean=true; var gradientBevelFilter:GradientBevelFilter=new GradientBevelFilter(distance,angleInDegress,colors,alphas,ratios,blurX,blurY,strength,quality,type,knockout); //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数, //将该滤镜添加到数组中 var filtersArray:Array=new Array(gradientBevelFilter); // displayobject.filters=filtersArray; } }}Flash AS3位图滤镜渐变发光效果package{import flash.display.Bitmap;import flash.display.BitmapData;import flash.filters.BitmapFilterQuality;import flash.filters.BitmapFilterType;import flash.display.Sprite;import flash.filters.GradientGlowFilter;public class FilterExample extends Sprite{ public function FilterExample() { //创建bitmapData对象并将它呈现在屏幕上 var bitmapData:BitmapData=new BitmapData(200,200,false,0x0000FF); var displayobject:Bitmap=new Bitmap(bitmapData); addChild(displayobject); //设置位置 displayobject.x=130; displayobject.y=80; //创建滤镜实例 var distance:Number=0; var angleInDegress:Number=45; var colors:Array=[0xffffff,0xff0000,0xffff00,0x0000ff]; var alphas:Array=[0,1,1,1]; var ratios:Array=[0,63,126,255]; var blurX:Number=50; var blurY:Number=50; var strength:Number=3.5; var quality:Number=BitmapFilterQuality.HIGH; var type:String=BitmapFilterType.OUTER; var knockout:Boolean=true; var gradientBevelFilter:GradientGlowFilter=new GradientGlowFilter(distance,angleInDegress,colors,alphas,ratios,blurX,blurY,strength,quality,type,knockout); //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数, //将该滤镜添加到数组中 var filtersArray:Array=new Array(gradientBevelFilter); // displayobject.filters=filtersArray; } }}Flash AS3位图滤镜模糊效果package{import flash.display.Bitmap;import flash.display.BitmapData;import flash.filters.BitmapFilterQuality;import flash.filters.BitmapFilterType;import flash.display.Sprite;import flash.filters.GradientGlowFilter;import flash.filters.BlurFilter;public class FilterExample extends Sprite{ public function FilterExample() { //创建bitmapData对象并将它呈现在屏幕上 var bitmapData:BitmapData=new BitmapData(200,200,false,0x0000FF); var displayobject:Bitmap=new Bitmap(bitmapData); addChild(displayobject); //设置位置 displayobject.x=130; displayobject.y=80; //创建滤镜实例 var blurX:Number=30; var blurY:Number=30; var gradientBevelFilter:BlurFilter=new BlurFilter(blurX,blurY,BitmapFilterQuality.HIGH); //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数, //将该滤镜添加到数组中 var filtersArray:Array=new Array(gradientBevelFilter); // displayobject.filters=filtersArray; } }}Flash AS3位图滤镜发光效果package{import flash.display.Bitmap;import flash.display.BitmapData;import flash.display.Sprite;import flash.filters.GlowFilter;public class FilterExample extends Sprite{ public function FilterExample() { //创建bitmapData对象并将它呈现在屏幕上 var bitmapData:BitmapData=new BitmapData(200,200,false,0xFF009900); var displayobject:Bitmap=new Bitmap(bitmapData); addChild(displayobject); //设置位置 displayobject.x=130; displayobject.y=80; //创建滤镜实例 var glowFilter:GlowFilter=new GlowFilter(0x0000FF); //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数, //将该滤镜添加到数组中 var filtersArray:Array=new Array(glowFilter); //将滤镜数组分配给显示对象以便应用滤镜 displayobject.filters=filtersArray; } }}